🕹 One of the best parts about landing an interview in the game industry is that I get to play a bunch of the studio’s games as prep.
Tahoe with my wife and child
🕹 Last week I released Hell Dev.
- Made in around 10 hours over the course of a month in my spare time.
- It turned out “ok”
- All-in-all it was a fun project that got me through my first week of unemployment
#gamedev community, I’d love to hear from you!
What’s the most fun you’ve ever had working on a game?
- What were you working on?
- What made it made such a fun experience?
- When was the last time you felt like that?
🕹️ Game dev should be fun and creatively fulfilling!
If you feel burnt out or disillusioned, think about treating yourself to a small game project that’s just for you.
- 🗓️ Make it in a month.
- ⏱️ Work on it for 1-2 hours a week.
- 🔥 Don’t crunch. Cut scope instead.
- 😊 Make whatever brings you joy.
The WoW team has formed a union!
I hope they achieve a sustainable and fulfilling work environment so that they can produce their best work.
🎮 A massive problem in the game industry is morale.
Developers aren’t having a good time making games because we’re focused on trying to survive. This is not sustainable.
The industry needs happy and fulfilled developers to make great games for players to enjoy.
Maya Rudolph is the one person who’s gonna get me through the 2024 election season.
If you’re just starting out in game design, I recommend doubling down on making games that are easy to understand.
It’s a skill that will never go out of style.
It took me way too long to learn that clarity is fundamental to design and all good things arise from a clear and accessible experience.
My toddler’s activity of choice this morning was to randomly throw my shoes around the house… and after seeing how much fun he was having, I joined in.
The kid makes a good point. Throwing shoes is fun as hell.