Doing nothing in games should be meaningful.

Why it matters: In game design, not pushing a button can be just as important as pushing a button. Choosing not to do something should have gameplay consequences.

  • If there’s a benefit to doing something in your game, there should also be a benefit to not doing it. This approach creates tradeoffs. Tradeoffs are one of a player's most fun decisions in a game.
  • For example: Say you have a treasure chest in your game that the player can destroy to earn a reward; what are some ways to reward them for not destroying it?

    Maybe they could:

  • Gift the chest to an NPC to increase friendship with them
  • Use the chest to climb onto a ledge that’s out of reach
  • The bottom line: You can increase the depth of a single interaction if you consider how the player can benefit from not doing the interaction. 🕹️

    🕹️ Player verbs are gameplay.

    Why it matters: “But what does the player get to do?”

    This is the question I have to ask after most game announcements and trailers.

    The bottom line: Cinematic trailers are not gameplay. Backstory and lore are not gameplay. Beautiful graphics are not gameplay.

    Signs and Feedback are the language of video games.

    The player sees a sign, they provide input, and then receive feedback. Repeat. This loop is the heart of how games create a dialogue with the player.

    Why it matters: Sending clear messages and feedback about the state of the game allows the player to react and make informed choices. This is a critical element to making a game more enjoyable.

    The bigger picture: Creating gameplay that provides clear signs and feedback is more than just crafting a more fun experience. It’s about making a more accessible experience so that more people can enjoy games.

    Deeper dive: If you’re interested in this area of game design, check out GDKey’s excellent article (5 minute read).

    Game Idea: An action-shooter where your bullets become more powerful the less ammo you have. 🕹️

    I can finally talk about what I’ve been working on for the last few years! Life By You is an open-world life simulation game coming to Early Access in September 2023. 🕹️

    It’s been a relaxing break, but it’s rained quite a bit. So, we decided to go through the Sinister Six campaign. Just got to the final villain.