Layoffs have been straight devastating to the game industry.
Yet, when I look around at the game dev community, I see passion, talent, and creativity burning hotter than ever.
I’m inspired by the resilience I see around me.
Layoffs have been straight devastating to the game industry.
Yet, when I look around at the game dev community, I see passion, talent, and creativity burning hotter than ever.
I’m inspired by the resilience I see around me.
๐น๏ธ Larian announcement: No Baldur’s Gate DLC or sequel
This made me happy.
Long-term, investing in owning and making games around your own IPs is better, even if it is riskier.
BG3 was a massive success. Players love Larian.
Just stumbled on this quote and it got me thinking.
โNo matter what the work you are doing, be always ready to drop it. And plan it, so as to be able to leave it.โ โ Leo Tolstoy
I find myself sometimes clinging to things past the point where I should have let them go.
๐งI thought it would be good to formalize my mental health toolkit.
This process keeps me going:
Total time required:
I want to get back to doing my MS Paint doodles, so hereโs todays.
Receiving feedback made easy:
This simple process elevates your creations and builds collaborative relationships.
Here is the key to compelling games!
It’s not just about mastering design techniques. Observe the behavior and emotions you enjoy in your favorite experiences.
How can you get the player to feel those too?
Thoughts are temporary. They come and go. We just need to let them pass through.
๐น๏ธ I found a manifesto about small games and I love it.