Layoffs have been straight devastating to the game industry.

Yet, when I look around at the game dev community, I see passion, talent, and creativity burning hotter than ever.

I’m inspired by the resilience I see around me.

Just stumbled on this quote and it got me thinking.

โ€œNo matter what the work you are doing, be always ready to drop it. And plan it, so as to be able to leave it.โ€ โ€• Leo Tolstoy

I find myself sometimes clinging to things past the point where I should have let them go.

๐Ÿง˜I thought it would be good to formalize my mental health toolkit.

This process keeps me going:

  • Meditate every day for at least 10 minutes
  • Workout 20 minutes, 4 times a week
  • Create something for 20 minutes, 3 times per week

Total time required:

  • 30 minutes per day
  • 3.5 hours per week

I want to get back to doing my MS Paint doodles, so hereโ€™s todays.

Receiving feedback made easy:

  1. Assume positive intent.
  2. Appreciate all feedback. Say thank you even if you don’t agree.
  3. Accept or discard, but always consider it deeply.

This simple process elevates your creations and builds collaborative relationships.

Here is the key to compelling games!

It’s not just about mastering design techniques. Observe the behavior and emotions you enjoy in your favorite experiences.

How can you get the player to feel those too?

Thoughts are temporary. They come and go. We just need to let them pass through.