🎮 A massive problem in the game industry is morale.

Developers aren’t having a good time making games because we’re focused on trying to survive. This is not sustainable.

The industry needs happy and fulfilled developers to make great games for players to enjoy.

Maya Rudolph is the one person who’s gonna get me through the 2024 election season.

If you’re just starting out in game design, I recommend doubling down on making games that are easy to understand.

It’s a skill that will never go out of style.

It took me way too long to learn that clarity is fundamental to design and all good things arise from a clear and accessible experience.

My toddler’s activity of choice this morning was to randomly throw my shoes around the house… and after seeing how much fun he was having, I joined in.

The kid makes a good point. Throwing shoes is fun as hell.

As I become another game developer affected by layoffs, I’ve realized that I’m terrified of what’s next and what I want from a career in games.

The scariest thing is admitting to yourself what you actually want. Especially when it runs counter to everything you’ve told yourself and believed.

Panic time!

I’m coming up on the remaining days of the jam and I still have nothing as far as gameplay. I’ve tried out a few things, but nothing seems to be sticking.

I need to pivot to something and fast. It seems like the best possible strategy I can do is SIMPLIFY, SIMPLIFY, SIMPLIFY.

Just wrapped up my game over screen for the Decker 2024 game jam.

Game design is great because you can make the tiniest victories feel major with enough positive reinforcement.

Games can help people feel joy from their smallest actions and I just love that.

A great way to procrastinate working on your game is to work on the title screen instead. Here’s my first stab at the cover art for Hell Dev.