Great article from design legend, Warren Spector.
TL;DR: In game dev, success comes from delivering something new and fresh. Copying others won’t cut it. Therefore, mash-up genres and give players the freedom to create their own unique experiences. That’s how you stand out. 🕹️
It’s been a relaxing break, but it’s rained quite a bit. So, we decided to go through the Sinister Six campaign. Just got to the final villain.
Got to check out a penny arcade museum at Fisherman’s Wharf in San Francisco yesterday and it was pretty awesome. However, I did see a bunch of games I used to play as a kid in the museum. So, now I feel old. 🕹️
Not knowing what “done” looks like is the equivalent to running a marathon without a finish line.
🕹️ I’m calling it now: the GOTY will be an action-adventure game, because, if we’re honest, that’s pretty much who wins every year. #TheGameAwards
Sunday morning walk after a rainy day.
Cold. Windy. Rainy. Going to light a fire and stay in my pajamas all day. Remote work is a beautiful thing.
🕹️ A friend and I recently started working on a freeware game called Merchants of Mie and it’s been a lot of fun. However, this is my first time working on a turn-based tabletop style video game. So, I’m probably making every mistake imaginable.